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The left side of the class tree had 4 talents all dedicated to resources, which felt a little excessive. In order to do this, we’ve made several abilities baseline and cut talents that were proving to be problematic for the overall health of the resource economy for the specs. In the next alpha build the Death Knight core tree is being updated to better increase talent choice. We really do appreciate your continued play, discussion, and feedback, and we hope you will continue to share it with us as we move forward.
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Instead of responding to every current related comment, you can refer to the below image to see what Havoc’s tree is likely to look in the next update: While on the topic of talent placement and what talents go where, we’ve been following discussions and planning changes for a future build. Master of the Glaive’s effect will be combined back into the talent ‘Debilitating Cuts’ and renamed back to ‘Master of the Glaive,’ matching the Shadowlands talent version.Ī new talent modifying Throw Glaive will be taking its place, the details of which will be available in a future build. We agree to the extent that a 2nd charge of Fel Rush (and for Vengeance, Infernal Strike) should be more easily accessible than in its current position on the Havoc spec tree, and so the talent Hot Feet will be moving to the class tree in the first row center position where the talent ‘Master of the Glaive’ is now. I believe 2 charges of Fel Rush should be baseline to the class. Your continued feedback on Demon Hunters in the Alpha test is greatly appreciated and helps guide future iteration. Essence Break will be modified in a way to further emphasize its intended identity as a medium cooldown controlled burst option. With that in mind, a capstone position puts a greater emphasis on Momentum than it should have, and so Momentum will be swapping positions with Essence Break. A talent tree is an ideal system for such an ability to exist, as an option. Momentum has historically been very divisive, with many players strongly loving or hating it. Most reactions to Glide on Momentum were negative, and ultimately we agree that the downsides would probably outweigh the benefits and Glide will be removed as a potential trigger skill. While we knew it could be a controversial addition, player discussion around the topic has helped paint a clearer picture of the ways in which it could be fun and also the ways in which it could cause problems or frustration.
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Thank you to those willing to discuss Glide’s inclusion as a potential trigger for Momentum. TLDR - Glide will be removed as one of Momentum’s trigger skills in a future update. It will be changed to be a refresh in a future update. That said, the duration of Momentum’s effect is currently stacking like it does on live realms and that’s unintended. Glide is indeed intended to trigger Momentum’s effect.